Mouse Sensitivity Converter
Convert sensitivity with a fixed yaw per game, and read eDPI and centimeters per 360 degree turn.
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Result
About this tool
Type a sensitivity and a DPI, and pick a source game and a target game. Centimeters for a full turn are 914.4 divided by (DPI × sensitivity × yaw). 914.4 is 360 degrees times 2.54 centimeters per inch. Counter-Strike 2, Apex, and Source share yaw 0.022, so sensitivity 1 at 800 DPI is 914.4 / 17.6 = 51.95 cm, shown to two decimals, and 51.95 / 2.54 inches. Source eDPI is sensitivity times DPI, which in that example is 800.
The converted sensitivity is the source sensitivity times the source yaw divided by the target yaw. Valorant’s yaw is 0.07, so a Counter-Strike sensitivity of 1 becomes 0.022 / 0.07 = 0.3143 on the four-decimal field. Overwatch 2 uses 0.0066, Fortnite 0.008696, Call of Duty and Battlefield 0.022, and Minecraft 0.00468. Target eDPI multiplies that converted sensitivity by the same DPI, so it changes when the yaw ratio changes the number. The list under the form repeats the conversion for every game in the table.
The warning appears when the sensitivity, converted into the Counter-Strike yaw, is above 4 and the DPI is under 800. The draggable pad is a picture: its width is treated as 30 centimeters, and the degree readout is how far that drag would turn at the current cm/360. A custom yaw, a raw-accel curve, Rhythia, and a separate Bedrock versus Java yaw are not in the formula. Empty or non-positive inputs fall back to sensitivity 1 and 800 DPI.
Example. Counter-Strike yaw 0.022 at sensitivity 1 and 800 DPI returns an eDPI of 800 and 51.95 cm per 360 degree turn. The same sensitivity converts to Valorant 0.3143.
Limit. Conversion uses one fixed yaw constant per named game. A custom yaw, raw-accel curve, or separate Bedrock and Java yaw is not applied. The pad graphic treats its width as 30 cm.
How is cm/360 calculated?
cm per full turn is 914.4 divided by (DPI × sensitivity × yaw). 914.4 is 360 degrees times 2.54 cm per inch. At yaw 0.022, sensitivity 1, and 800 DPI that is 914.4 / 17.6 = 51.95 cm, shown to two decimal places. Inches are that length divided by 2.54.
How do I convert CS2 sensitivity to Valorant?
Target sensitivity is source sensitivity times source yaw divided by target yaw. Counter-Strike, Apex, and Source share yaw 0.022. Valorant uses 0.07, so sensitivity 1 becomes 0.022 / 0.07 = 0.3143 on the four-decimal readout. Overwatch uses 0.0066, Fortnite 0.008696, Call of Duty and Battlefield 0.022, and Minecraft 0.00468.
What is eDPI here, and can I convert Rhythia or Bedrock?
Source eDPI is the typed sensitivity times DPI. Target eDPI multiplies the converted sensitivity by the same DPI, so it changes when the yaw ratio changes the sensitivity number. Rhythia is not in the list. Minecraft is a single yaw, with no separate Bedrock and Java values.