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Overwatch 2 to Valorant Sensitivity Converter

Convert sensitivity with a fixed yaw per game, and read eDPI and centimeters per 360 degree turn.

🔒 Processed entirely in your browser — nothing you enter here is ever uploaded.

Source: 800 | Target: 252.8

Physical Rotation Distance (360°)

Centimeters per 360° 51.95 cm
Inches per 360° 20.45 in
Drag mouse left/right to rotate in-game crosshair
0° (rotation)
Processing... 0%

Result

About this tool

This page opens the converter with Overwatch 2 set as the source game and Valorant as the target — put in your Overwatch sens and DPI, and the matching Valorant value is calculated immediately.

Overwatch 2 rotates 0.0066 degrees per count against Valorant's 0.07, so the equivalent Valorant sensitivity is your Overwatch number divided by about 10.6 (multiplied by 0.094). That is why typical Overwatch sens values look ten times larger — matching cm/360 keeps your tracking and flicks identical across both games.

Need other titles? The full tool converts between CS2, Fortnite, Call of Duty, Battlefield, and Minecraft as well, shows eDPI and physical turn distance, and runs entirely locally in your browser.

Example. Counter-Strike yaw 0.022 at sensitivity 1 and 800 DPI returns an eDPI of 800 and 51.95 cm per 360 degree turn. The same sensitivity converts to Valorant 0.3143.

Limit. Conversion uses one fixed yaw constant per named game. A custom yaw, raw-accel curve, or separate Bedrock and Java yaw is not applied. The pad graphic treats its width as 30 cm.